I am looking for C# developers to help tackle lots of the issues posted in the GitHub repo linked below. I hope in making this open source that others will also learn some things that I have learned. This project was created to gain experience in the C# Godot environment for the 2D Platform genre and to prove to myself that I can make a complete game. Another major goal is to make the code as flexible and readable as possible making it easy to add new things. One of the major goals of the project is to get multiplayer working with 2 levels that are distinct from each other, memorable and fun to play. Sankari is a non-profit open source 2D platformer taking lots of inspiration from Super Mario World for the SNES. □ Play on any device that has a web browser. □ Play games with up to 32 players at a time. □ Fight other players and capture stars to win the game. □□□ Participate in group chats with your allies to discuss strategy. □ Set up trade with your allies to get ahead of the curve. □️ Hire specialists to give you a tactical edge in combat. □ Research new technologies to gain an edge over your opponents. □ Build carriers to travel to new stars or to fight your enemies. ⚒️ Build economic, industrial and scientific infrastructure to improve your empire. ⏲️ Games last 2-3 weeks, and you don't need to commit a lot of time to play! Build alliances, make enemies and fight your way to victory and galactic domination. 0 comments saveĭiscover a space strategy game filled with conquest, betrayal and subterfuge. The Engine should also support the game's sequel and several fan-made content from the old Rick Dangerous website.I hope the game (and it's sequel) is freeware nowadays since you can easily download it through RetroArch and the game's developers and publishers apparently went out of business. The Engine should also support more versions with unique and different graphics and sound such as the Amiga (which Is probably the best one), C64, MS-DOS, Amstrad CPC and ZX Spectrum versions. This is apparently using the Atari ST version as the basis.It should get an option to save your progress or a level select to warp to different levels. ![]() Add the ability to make the up and down d-pad inputs only for climbing and not jumping and ducking (which can get wonky and frustrating on certain controllers) and duck should also be remapped to a non-d-pad button.Instead of being capped at 25fps the engine should support higher frame rates (like the original versions of the game I think?).But these improvements should also make it to the RetroArch version mostly. NOTE: I only played it on RetroArch and I don't know much about the standalone version. Here are my ideas to make this source port better.
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